#include "Warning.h"
void GameLevelLost()
  {
    while (1)
      {
        IMAGE ImgGameLevLst;
        loadimage(&ImgGameLevLst, _T("Pic/Lost/GameLevelLost.png"));
        putimage(0, 0, &ImgGameLevLst);
        FlushBatchDraw();
      }
  }
void GameStatusLost()
  {
    while (1)
      {
        IMAGE ImgGameStatusLst;
        loadimage(&ImgGameStatusLst, _T("Pic/Lost/GameStatusLost.png"));
        putimage(0, 0, &ImgGameStatusLst);
        FlushBatchDraw();
      }
  }
void InvalidLevel()
  {
    while (1)
      {
        IMAGE ImgInvalidLevel;
        loadimage(&ImgInvalidLevel, _T("Pic/Lost/InvalidLevel.png"));
        putimage(0, 0, &ImgInvalidLevel);
        FlushBatchDraw();
      }
  }

void Exp0MapLost()
  {
    while (1)
      {
        IMAGE ImgMap0Lst;
        loadimage(&ImgMap0Lst, _T("Pic/Lost/Map0Lost.png"));
        putimage(0, 0, &ImgMap0Lst);
        FlushBatchDraw();
      }
  }
void Exp1MapLost()
  {
    while (1)
      {
        IMAGE ImgMap1Lst;
        loadimage(&ImgMap1Lst, _T("Pic/Lost/Map1Lost.png"));
        putimage(0, 0, &ImgMap1Lst);
        FlushBatchDraw();
      }
  }
void Exp2MapLost()
  {
    while (1)
      {
        IMAGE ImgMap2Lst;
        loadimage(&ImgMap2Lst, _T("Pic/Lost/Map2Lost.png"));
        putimage(0, 0, &ImgMap2Lst);
        FlushBatchDraw();
      }
  }
void Exp3MapLost()
  {
    while (1)
      {
        IMAGE ImgMap3Lst;
        loadimage(&ImgMap3Lst, _T("Pic/Lost/Map3Lost.png"));
        putimage(0, 0, &ImgMap3Lst);
        FlushBatchDraw();
      }
  }
